Neal Hirsig, Blender 3D Design Course, Tufts University
Lessons 4,5 & 6

****The content & files contained here have been republished in entirety, with permission, from the original website of Neal Hirsig at Tufts University. Because the original website had been slated for cancellation in May, 2017 all files, lessons, videos & course materials have been transfered to our servers & made available here. This course was originally developed between 2012 to 2013 & all materials are published under -Creative Commons, Attribution, Non Commercial, Share Alike License-

Please feel free to Link or Share from here. If you intend to republish this course please follow the original license guidelines and credit 'Neil Hirsig' as the author.

Email Neil Hirsig:  nhirsig@tufts.edu
 


Lesson 04 - Object / Edit Mode Modeling

Introduction:

Lesson #4 covers some common modeling tools such s Parenting, Joining and Separating. It also examines Blender curve objects (as opposed to mesh objects) and details the curve extrusion, beveling (lofting) and lathing features.

Video Tutorials:

04-01 - Empty Object
04-02 - Background Image
04-03 - Parenting Objects
04-04 - Joining Objects
04-05 - Separating Objects
04-06 - Subdivision Surface Modifier
04-07 - Bezier Curves And Circles Handles
04-08 - Bezier Curve And Circle Extrusion
04-09 - Bezier Curve And Circle Loft Beveling Along A Path
04-10 - Bezier Curve And Circle Lathe Beveling Along A Path
04-11 - Snap And Align Tools
04-12 - Proportional Editing
04-13 - Text Objects

PDF Tutorials:

bugle

Lesson 04 - 04A - Bugle

**Lesson 04-04A.Bugle**

Bugle PDF Tutorial
bugle background.jpg
goldalum.jpg
Bugle Complete.blend
Bugle.zip

wine glass

Lesson 04 - 04B - Wine Glass (Optional)

**Lesson 04-04B.wine Glass**

Wine Glass PDF Tutorial
diamondpattern.jpg
sky.jpg
Wine Glass Complete.blend
Wine Glass.zip

Exercise:

Using the Spin tool, model a bottle that looks something like this image. (Variation) - Use the Spin tool to model a vase-like object.

ex-4



Lesson 05 - Materials And Textures

Introduction:

Lesson #5 focuses on Blender Materials and Textures. It provides a good introduction to using Blender's shader, transparency, mirror and ramp controls as well as an introduction to procedural and image texturing.

Suggested Texbook Readings:

Read Chapter 4 and 5 of the John Blain "Complete Guide to Blender Graphics" - Materials and Textures (pages 85-130)

Video Tutorials:

05-01 - Colored Material
05-02 - Multiple Materials
05-03 - Blender Materials Shaders
05-04 - Blender Materials Transparency
05-05 - Blender Materials Mirror
05-06 - Blender Materials Ramps
05-07 - Procedural Textures Gradient Blend
05-08 - Image Textures
05-09 - Decal Image Textures
05-10 - Bump Textures
05-11 - Camera Constraint
05-12 - Appending And Linking Blender Files
05-13 - Rendering To An Image File
05-14 - Render Slots
05-15 - Packing Image Texture Files
05-15 - Image Textures - Generated Mapping

PDF Tutorials:

my materials

Lesson 05 - 05A - My Materials

**Lesson 05-05A.My Materials**

My Materials PDF Tutorial
My Materials.blend
My Materials.zip

martini

Lesson 05 - 05B - Martini (Optional)

**Lesson05-05B.Martini**

Martini PDF Tutorial
cherrywood.png
doily.png
Martini Complete.blend
Martini.zip

Exercise:

Using transparency and mirror, render an image that looks something like this image - an object between a glass plane and a mirror. (Variation) - Give the object itself a mirror-like material.

ex-5

 

Lesson 06 - Lighting

Introduction:

Lesson #6 focuses on Blender lighting and the World background editor. Blender has a wonderful selection of lamp objects that allow modelers to create both realistic and abstract lighting effects.

Suggested Texbook Readings:

Read Chapter 7 of the John Blain "Complete Guide to Blender Graphics" - Lighting and Cameras (pages 131-136)

Video Tutorials:

06-01 - Blender Lighting Point Lamp
06-02 - Blender Lighting Sun Lamp
06-03 - Blender Lighting Sun Lamp Sky And Atmosphere
06-04 - Blender Lighting Hemi Lamp
06-05 - Blender Lighting Area Lamp
06-06 - Blender Lighting Spot Lamp
06-07 - Blender Lighting Ambient Occlusion
06-08 - World Editor Background Sky
06-09 - World Editor Background Image
06-10 - World Editor Stars
06-11 - World Editor Mist
06-12 - LampConstraints and Parenting

PDF Tutorials:

flashlight

Lesson 06 - 06A - Flashlight

**Lesson 06-06A.Flashlight**

Flashlight PDF Tutorial
Flashlight Complete.blend
Flashlight.zip

tufts text

Lesson 06 - 06B - Tufts Text (Optional)

**Lesson 06-06B.Tufts Text**

Tufts Text PDF Tutorial
clouds.jpg
tuftsseal.png
Tufts.PFB
Tufts Text.mp4
Tufts Text Complete.blend
Tufts Text.zip

Exercise:

With 4 cubes and a monkey object, use Blender lighting and world mist to create a rendered image that looks something like this image. (Variation) - Use a spot lamp to Illuminate the money object with a sharp beam of volumetric light.

ex-6

 

**YouTube Playlist, 150 videos/ 'Blender 3D Design Course  -Neal Hirsig'



Neal Hirsig:  nhirsig@tufts.edu                                                                                                         Last Edit:   4/27/13